![]() ![]() However, if you gather enough information on the topic being voted on through exploration and conversation, you can attempt to persuade party members to vote how you want them to. The majority will win, no matter what you choose to vote for. ![]() During the voting phases, each member of your party, including you, votes on which path you take in the story. Depending on your choices, new party members may join your cause.Įven beyond the Scales of Conviction feature, there's also a voting system for major plot-altering decisions. The "Scales of Conviction" system is an invisible parameter that changes as you make dialogue choices between utility, morality, and liberty-related decisions. One of the most interesting parts of Project Triangle Strategy has nothing to do with its combat.Įxploration phases occur between battles and story scenes, and it's during these phases where you shape Serenoa's mindset as a leader through dialogue choices. The key to winning battles efficiently, then, is knowing how to properly use each of your units in terms of positioning, movement, attack, and support. Even so, one or two wrong moves can put your units in dire situations depending on their position. For this reason, you won't want to venture too close to a group of foes without having some sort of plan in mind. Most enemies in the demo can move and attack from a good distance, and the damage they deal adds up fast. This is true for both friends and foes.Įnemies that are close enough to attack you will have red lines connecting them to your units, much like Three Houses. Additionally, purple spaces indicate areas where foes can reach you with their attacks. Couple that with the need to understand verticality, positioning, and terrain, and there's a lot to keep track of during combat. Attacks from greater elevations do more damage, for example, and attacks from behind are automatic critical hits. ![]() In all, you can control up to nine party members in battle. Naturally, she can change elevation with ease, giving her the ability to rain down fire from above with her bow. Hughette, on the other hand, is a Scout who inexplicably rides into battle on a giant bird. He won't be jumping up on a roof to get a vantage point. He's most effective with up close and personal attacks, but his vertical movement is a bit lacking. Think Final Fantasy Tactics and, maybe, the more recent Fire Emblem: Three Houses.Įach party member (or unit) is a different class with unique abilities and playstyles. It's much more dynamic, as it contains familiar bits and pieces of other strategy RPGs that came before it. Project Triangle Strategy may look like Octopath, but it certainly doesn't play like it. This is especially true when you're trying to remember the various houses, allegiances, and family ties that play central roles in the plot. For example, you're able to instantly pull up a character profile whenever a character speaks during dialogue sections, which helps things tremendously. With such a large amount of lore and history, there's sure to be some confusion here and there, but the demo does a decent job guiding you through the most vital information. Their previous conflicts eventually grew into what became known as the Saltiron War (not the most creative name, but it gets the point across), so it's not entirely surprising they're fighting once again. Norzelia is home to three great nations that don't exactly play nice. The Kingdom of Glenbrook is a land of flourishing trade, the Grand Duchy of Aesfrost contains rich veins of iron, and the Holy State of Hyzante is where life-giving salt can be found. History of WarĪfter giving you a short backstory on the land of Norzelia - the continent in which this story of war and conflict takes place - the demo drops you right in the middle of things as Serenoa Wolffort just as a short-lived era of peace is about to come to an end. Using the same awesome visuals as 2018's Octopath Traveler, Project Triangle Strategy manages to implement new, strategy-driven gameplay systems that set it apart.
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